Real-time 3D WebGL WebGPU
Web Graphics Creation Platform
The open source engine and collaborative editor for 3D that loads instantly, on any device.
No account needed. The project lives in this browser tab.
Real-time 3D WebGL WebGPU
No account needed. The project lives in this browser tab.
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Editor 2.34 is out, two weeks after 2.32, and it is built around Engine 2.23. The headline is a new Inspector launch option: tick one box...
Welcome to the seventh edition of Developer Spotlight, a series of blog articles where we talk to developers about how they use PlayCanvas...
Editor 2.32 is out, and it leads with something that has been a long time coming: the Joint component. Hinges, sliders, ball joints, springs...
Last month we shipped the Publishing API, opening superspl.at up to the wider splat ecosystem. Today is a bigger day. SuperSplat Editor 3.0...
PlayCanvas is one of the first production 3D engines with full WebGPU support, including compute shaders, while maintaining WebGL2 compatibility.
Industry-leading support for 3D Gaussian Splats with editing, optimization and rendering tools built right into the platform.
Use the visual Editor, code with the Engine via npm, build declaratively with React, or use HTML Web Components. Your workflow, your choice.
The entire PlayCanvas platform is open sourced on GitHub under the MIT license.
Fork on GitHub